In a match there are 2 new commands:
- /draw toggles the flag that you are ready to accept draw
- /wait advances the timer waiting for reconnection of your opponent for 15 seconds, if you want to wait longer
Improved barcode nickname support via |, I and l - now not only #ID will be hidden, but also rating shown to others is only approximate
Season IV - Balance
26-06-2021 #22
- changes compared to vanilla as always can be seen via /balance command
New changes:
- dynamic explosions (aka blast bombing) deal 66% less damage
- Fortresses now do 100% damage to shields (instead of 10%)
- Fortress: ♥800⇨1000, 54⇨62
- Crawler: 85⇨94
- Zenith: ♥700⇨580
Midseason balance update
03-06-2021 #21
- changes compared to vanilla as always can be seen via /balance command
New changes:
- Mace: ♥500⇨530, 30⇨34
- Fortress: ♥800⇨850, 54⇨60
- Pulsar: rolled back to vanilla
- Quasar: ♥650⇨640
- Crawler: ♥180⇨220, 85⇨90
- Zenith: 16⇨15
- Antumbra: +20%
- Eclipse: ♥20000⇨21000, +15%
Season III
22-05-2021 #20
- this season brings a lot of balance fixes
- new command /balance will always display complete list of current changes compared to vanilla game
- updated map Volcano Valley
- removed map Lightshade
- added map Fabric by SergeyZzzPlay, Day And Night by OnyxFinger, Salt Lands by polak
- Season III ends on 26-June-2021
Season II - Restart
17-04-2021 #19
- as of voting on Discord with count 12 vs 3, season is restarted
- shooting logic is back
- your initial rating is the same as from starting after Season I
- Season II ends on 22-May-2021
Season II - Logic
11-04-2021 #18
- this only affects 1 v 1
- statements ucontrol shoot/ucontrol shootp do nothing
- that means that remote arcs do not work anymore
- statements control shoot/control shootp are removed from processors
- you will get a notification each time you try to use such processor
- this change provoked a shorter season to see your feedback