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Season IV - Features

26-06-2021 #23
In a match there are 2 new commands: - /draw toggles the flag that you are ready to accept draw - /wait advances the timer waiting for reconnection of your opponent for 15 seconds, if you want to wait longer Improved barcode nickname support via |, I and l - now not only #ID will be hidden, but also rating shown to others is only approximate

Season IV - Balance

26-06-2021 #22
- changes compared to vanilla as always can be seen via /balance command New changes: - dynamic explosions (aka blast bombing) deal 66% less damage - Fortresses now do 100% damage to shields (instead of 10%) - Fortress: 800⇨1000, 54⇨62 - Crawler: 85⇨94 - Zenith: 700⇨580

Midseason balance update

03-06-2021 #21
- changes compared to vanilla as always can be seen via /balance command New changes: - Mace: 500⇨530, 30⇨34 - Fortress: 800⇨850, 54⇨60 - Pulsar: rolled back to vanilla - Quasar: 650⇨640 - Crawler: 180⇨220, 85⇨90 - Zenith: 16⇨15 - Antumbra: +20% - Eclipse: 20000⇨21000, +15%

Season III

22-05-2021 #20
- this season brings a lot of balance fixes - new command /balance will always display complete list of current changes compared to vanilla game - updated map Volcano Valley - removed map Lightshade - added map Fabric by SergeyZzzPlay, Day And Night by OnyxFinger, Salt Lands by polak - Season III ends on 26-June-2021

Season II - Restart

17-04-2021 #19
- as of voting on Discord with count 12 vs 3, season is restarted - shooting logic is back - your initial rating is the same as from starting after Season I - Season II ends on 22-May-2021

Season II - Logic

11-04-2021 #18
- this only affects 1 v 1 - statements ucontrol shoot/ucontrol shootp do nothing - that means that remote arcs do not work anymore - statements control shoot/control shootp are removed from processors - you will get a notification each time you try to use such processor - this change provoked a shorter season to see your feedback

Season II - Balance

11-04-2021 #17
( changes for units are applied via incoming damage multiplier) Mace: 500⇨520, 30⇨32 Fortress: 800⇨850 Nova: buildings x1⇨x0.95 Pulsar: 320⇨300, 12⇨10 Quasar: 650⇨630, 45⇨43 Crawler: 180⇨220 Atrax: 600⇨610 Spiroct: 900⇨920 Horizon: 340⇨300, crash x1⇨x0.9 Zenith: 700⇨650, crash x1⇨x0.9 Risso: buildings  x1⇨x0.7 Minke: buildings  x1⇨x0.7 Bryde: buildings  x1⇨x0.7 Shard core: 1100⇨1500 Foundation core: 3500⇨3700

Midseason update

15-03-2021 #15
- total amount of achievements increased to 96 - minor changes applied to spectating notifications - support for router locale